lbr1273@rit.edu
Lily Rice is a UX/UI designer building intuitive systems and striking experiences- for every kind of product.
Lily Rice is a UX/UI designer building intuitive systems and striking experiences- for every kind of product.
Lily Rice is a UX/UI designer building intuitive systems and striking experiences-
for every kind of product.
With a BFA in New Media Design, I bring a passion for creating unique, human-centered experiences that blend data-driven insights with user psychology.
With a BFA in New Media Design, I bring a passion for creating unique, human-centered experiences that blend data-driven insights with user psychology.
With a BFA in New Media Design, I bring a passion for creating unique, human-centered experiences that blend data-driven insights with user psychology.
With a BFA in New Media Design, I bring a passion for creating unique, human-centered experiences that blend data-driven insights with user psychology.
I’ve worked with a range of clients like the Strong Museum of Play, the Ruderman Family Foundation, and Instacart to build user interfaces, digital environments, web/mobile applications, and motion graphic packages.
I’ve worked with a range of clients like the Strong Museum of Play, the Ruderman Family Foundation, and Instacart to build user interfaces, digital environments, web/mobile applications, and motion graphic packages.
I’ve worked with a range of clients like the Strong Museum of Play, the Ruderman Family Foundation, and Instacart to build user interfaces, digital environments, web/mobile applications, and motion graphic packages.
I’ve worked with a range of clients like the Strong Museum of Play, the Ruderman Family Foundation, and Instacart to build user interfaces, digital environments, web/mobile applications, and motion graphic packages.
My goal is to design products that are not only intuitive and problem-solving, but also drive real business outcomes. I enjoy contributing across the entire project lifecycle, playing a key role from concept to completion.
My goal is to design products that are not only intuitive and problem-solving, but also drive real business outcomes. I enjoy contributing across the entire project lifecycle, playing a key role from concept to completion.
My goal is to design products that are not only intuitive and problem-solving, but also drive real business outcomes. I enjoy contributing across the entire project lifecycle, playing a key role from concept to completion.
My goal is to design products that are not only intuitive and problem-solving, but also drive real business outcomes. I enjoy contributing across the entire project lifecycle, playing a key role from concept to completion.
Most of my work is created using Illustrator, After Effects, Figma, and Framer.
Most of my work is created using Illustrator, After Effects, Figma, and Framer.
Most of my work is created using Illustrator, After Effects, Figma, and Framer.
Most of my work is created using Illustrator, After Effects, Figma, and Framer.
When I’m not designing, you can find me painting, testing new recipes, going to a new museum, or buying more books than I could feasibly read!
When I’m not designing, you can find me painting, testing new recipes, going to a new museum, or buying more books than I could feasibly read!
When I’m not designing, you can find me painting, testing new recipes, going to a new museum, or buying more books than I could feasibly read!
When I’m not designing, you can find me painting, testing new recipes, going to a new museum, or buying more books than I could feasibly read!







